Tzaar
TZAAR is a two-player abstract strategy game by Kris Burm. It is part of the GIPF Project.
Pieces
Each player has three visible piece types:
| Type | Count |
|---|---|
| Tzaar | 6 |
| Tzarra | 9 |
| Tott | 15 |
Stacks may contain any mix of types, but only the top piece type matters for the “must keep all three types” rule.
Rules
Little Golem uses the random setup variant. White makes the first move.
The first move of the game is a single capture. Every later turn has two steps:
- The first step must capture an opponent piece or stack.
- The second step may capture again, stack onto one of your own pieces or stacks, or pass.
All movement is in a straight line along the board lines. A piece or stack may move over any number of empty spaces, but it must stop on the first occupied space in that direction. It cannot jump over an occupied space.
To capture, move onto an opponent stack. A stack can capture only a stack of equal or lower height. The captured stack is removed and the moving stack keeps its height.
To strengthen, move onto one of your own stacks. The moving stack is placed on top and the heights are added. You may not strengthen in a way that hides your last visible piece of one of your three types.
Winning
You win if your opponent:
- has no visible piece of one of the three types
- cannot make the compulsory capture at the start of their turn
Variant on Little Golem
Little Golem supports the Random setup.
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