Conhex
Conhex is a two-player connection game invented by Michail Antonow. The goal is to claim a connected chain of spaces between the player’s two assigned sides. The board is made of polygonal spaces. Players do not place stones inside the spaces directly; they place stones on the vertices around them.


Rules
Blue moves first. A move is made by placing one stone on any empty playable vertex. Some visual points on the board are gaps and cannot be played.
After a stone is placed, every still-unclaimed space is checked. A player claims a space as soon as that player owns at least half of the playable vertices around it. For example, a four-vertex space is claimed with two vertices, and a five-vertex space is claimed with three vertices. Once a space is claimed, it keeps that owner.
The first player who connects their two opposite sides with a connected group of claimed spaces wins.
On Little Golem:
- Blue connects the bottom side to the top side.
- Red connects the left side to the right side.
- Spaces are connected when they share at least one vertex.
- Draw offers are possible, but the game itself has no normal draw condition.
Swap move
Conhex uses the swap rule. After Blue’s first placement, Red may play swap
instead of placing a normal stone. The swapped stone is moved to the reflected
point used by the Little Golem board geometry, and the colors continue from
there with Blue to move.
Links
Feedback
Was this page helpful?
Glad to hear it! Please tell us how we can improve.
Sorry to hear that. Please tell us how we can improve.